Well, got back to the model after a long, tough week at work, and here is the latest. Not only is it the farthest I've ever gotten on this thing, but - so far - it's the best looking iteration I've done (IMHO). I got a bargain book at Border's a couple of weeks ago called "Aircraft Anatomy of WWII" and spent a couple of hours going over the specs and drawings, then started thinking about a plan of attack for this attempt (remember, I'm still basically teaching myself this stuff).
I decided to try a sub-patched box-modeling approach, making cuts only where and as needed. Yeah, Larry, you're right: lots of pulling and pushing points and polys around this way, but I still haven't gotten my head around spline modeling yet (even though I keep trying). I did get some excellent plug-ins from TrueArt: Swift Edge Loop and Easy Spline (like that a lot for my attempts at spline modeling). Swift Edge Loop is great for making and moving...(do I have to say it?) edge loops really fast!
Anyway, here is a series of views of the new model. Will post more later as time permits.