Old Today, 01:08 PM   #31
Skinner3D
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WOOOOOT I think I am finally done with all surfacing.
Next step is to put all bazillion pieces into their own appropriate layers (more than they already are), set the pivot points, and then attempt to rig this character.
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The new Xtreme Sport. Speed modeling while free-falling from 15,000 feet. The entire model must be done before: A)-You pull the cord; B)-You hit the ground.
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Old Today, 03:17 PM   #32
probiner
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So you going to rig him in the "Where's my wallet?" Pose?

I used to rig mech characters with layers.
But now i just put a weight map in each piece and go with bones. I do it by intuition, not for very specific reasons, but lets see... you have less objects in the scene.
There are probably better ones hehe.

Have fun
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Old Today, 03:22 PM   #33
oliversimonnet
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wear did u get the reference pics
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Old Today, 07:41 PM   #34
Roadwarrior
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Nice work Skinner3d,the nurnies around the neck area really make it shine!
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