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Old 11-03-2009, 08:58 PM   #1
Revanto
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Normal or depth/displacement map shader???

I was wondering if there was a shader in LW9 that gave you model tangent space normal map shading. Or, a shader that can give me a depth/displacement map?

I would like both shaders but would prefer a displacement so I can mix things with bump maps and make my own normal maps.

Can anyone help me?

Cheers,
Revanto
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Old 11-03-2009, 09:45 PM   #2
Cohen
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http://pagesperso-orange.fr/dpont/pl...l_Nodes_2.html

as for the displacement map. You can actually wire up a spot info node and ray cast length, and one other thing I think, and plug these into your diffuse shading to bake out a displacement. I can't remember exactly how to do it, but I know you can because I've had to do this once. Then merely save your map in some high-precision float format and you're set.
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